15: Playing at the World
1) High fantasy. 2) War games. 3) Statistical modeling. 4) Collaborative storytelling. 5) ??? 6) D&D! A truly improbable confluence of subcultures ended up producing Dungeons & Dragons, and hence modern role-playing games.
This episode of The Sometime Seminar discusses Jon Peterson’s recent cultural history of wargaming and Dungeons & Dragons, Playing at the World.